Yumloop Press · Sightline
What is

Sightline?

A pure-deduction puzzle about line of sight. Numbers on the edges of revealed tiles tell you how many bombs they can see in each direction. Find every bomb. Every level is solvable through logic. No guessing, ever.

0
levels
0
new daily, every day
0
guesses required

How it plays


3
Read the edge

Each number tells you how many bombs that tile can see in that direction.

Deduce, don't guess

Cross-reference the four directions and every bomb reveals itself. There is always a next safe move, verified by a solver before a level ships.

Then it twists

Walls, channels, number tiles, mirrors, one-ways and portals bend the sightlines. Each arrives with its own teaching level.

In the hand


Sightline title screen
No guessing, ever
How far can you see?
Sightlines
Every number is a promise

Everywhere you play


One game, one save

Progress follows the player automatically across their iPhones and iPads, and across their Steam machines. Linking a phone to a Steam Deck is a one-time code or a QR scan; after that it just syncs, and never backwards.

Launching on

iPhoneiPadSteamSteam DeckWindowsMacAndroid · soon

What's in the box

  • 400-level campaign, plus a Daily puzzle that is the same board for everyone on Earth that day
  • Time Challenge, achievements, leaderboards and friends via Game Center or Steam
  • On iPhone: the first 40 levels are free; Sightline+ unlocks the rest and cross-platform sync. On Steam it's the complete game.
  • Full controller support with a tile highlighter, board camera and Deck gyro; colour-blind palettes and reduced motion

Press kit


About the developer

Yumloop is a studio of one: Yoni Shihor, a game developer based in Scotland. Sightline is his first solo release. Previously, Yoni worked across AAA and mobile development, including Red Dead Redemption 2 and as a designer on Grand Theft Auto VI.

Review builds, interviews & press:
yoni@yumloop.net