Press · Sightline
A pure-deduction puzzle about line of sight. Numbers on the edges of revealed tiles tell you how many bombs they can see in each direction. Find every bomb. Every level is solvable through logic. No guessing, ever.
Each number tells you how many bombs that tile can see in that direction.
Cross-reference the four directions and every bomb reveals itself. There is always a next safe move, verified by a solver before a level ships.
Walls, channels, number tiles, mirrors, one-ways and portals bend the sightlines. Each arrives with its own teaching level.





Progress follows the player automatically across their iPhones and iPads, and across their Steam machines. Linking a phone to a Steam Deck is a one-time code or a QR scan; after that it just syncs, and never backwards.
Launching on
Yumloop is a studio of one: Yoni Shihor, a game developer based in Scotland. Sightline is his first solo release. Previously, Yoni worked across AAA and mobile development, including Red Dead Redemption 2 and as a designer on Grand Theft Auto VI.
Review builds, interviews & press:
yoni@yumloop.net